Solvable Sokoban Without a Solver via Diffusion
掩码扩散模型可任意顺序生成关卡,绕开求解器直接产出可解推箱子难题,值得一看。
arXiv:2608.15958v1 Announce Type: new Abstract: Deciding whether a Sokoban puzzle is solvable is PSPACE-complete (Culberson, 1997): solutions can be e…
掩码扩散模型可任意顺序生成关卡,绕开求解器直接产出可解推箱子难题,值得一看。
arXiv:2608.15958v1 Announce Type: new Abstract: Deciding whether a Sokoban puzzle is solvable is PSPACE-complete (Culberson, 1997): solutions can be e…
仅用朴素算法实现的逼真火焰特效演示,视觉效果惊艳且代码开源可学习。
Source code: https://github.com/Leftium/fx/blob/main/src/routes/fire-plas... I made this naive fire effect as realistic as possible; arguably more rea…
结合程序化规则与稳定扩散,通过分层控制图生成逼真建筑立面图像,创新ControlNet方法。
arXiv:2504.01571v2 Announce Type: replace-cross Abstract: We use hierarchical procedural rules for the generation of control maps within the stable di…
用GitHub Copilot CLI在终端中构建程序化生成的Roguelike游戏,AI辅助开发新玩法
Learn how one Hubber used GitHub Copilot CLI to build an extension that turns any codebase into a unique, roguelike dungeon. The post Dungeons & D…